package components.Bitmap
{
import mx.core.UIComponent;
import components.Tools.SpriteCanvas;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
public dynamic class Picture extends UIComponent{
private var mainMask:SpriteCanvas;
private var bmpData:BitmapData;
private var bmpRaw:Bitmap;
public var mainBitmap:SpriteCanvas;
public var cnvSharp:SpriteCanvas;
public var cnvBlur:SpriteCanvas;
public var cnvColor:SpriteCanvas;
public var colors:Object;
public var sharpness:Boolean;
public var blurness:Boolean;
public function Picture(){
new SpriteCanvas();
initClass();
}
private function initClass():void{
mainBitmap = new SpriteCanvas();
mainMask = new SpriteCanvas();
colors = new Object();
colors = {bright:0, contrast:0, saturation:0, hue:0};
cnvColor = new SpriteCanvas();
cnvSharp = new SpriteCanvas();
cnvBlur = new SpriteCanvas();
sharpness = false;
blurness = false;
addChild(mainMask);
addChild(cnvColor);
cnvColor.addChild(cnvSharp);
cnvSharp.addChild(cnvBlur);
cnvBlur.addChild(mainBitmap);
addEventListener("resize", sizeHandler);
}
private function sizeHandler(eventObj:Event):void{
bmpRaw.width = width;
bmpRaw.height = height;
}
public function drawBitmap(bmp:Bitmap):void{
bmpRaw = new Bitmap();
bmpRaw = bmp;
mainBitmap.addChild(bmpRaw);
bmpData = bmpRaw.bitmapData;
bmp = null;
}
}
}